ReisenYoumuOuting/Assets/Scripts/StatsUI.cs

37 lines
1.3 KiB
C#

using System;
using TMPro;
using UnityEngine;
public class StatsUI : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI continuesText;
[SerializeField] private TextMeshProUGUI timeText;
[SerializeField] private TextMeshProUGUI waveText;
[SerializeField] private TextMeshProUGUI deflectionText;
[SerializeField] private TextMeshProUGUI shotText;
[SerializeField] private TextMeshProUGUI hitText;
[SerializeField] private TextMeshProUGUI accuracyText;
[SerializeField] private TextMeshProUGUI livesText;
private void Start()
{
SetUI(); //it does it in game but like i don't think it even matters lol
}
public void SetUI()
{
continuesText.text = GameManager.instance.continues.ToString();
timeText.text = GameManager.instance.time;
waveText.text = GameManager.instance.wave.ToString();
deflectionText.text = GameManager.instance.deflections.ToString();
accuracyText.text = GameManager.instance.accuracy;
shotText.text = GameManager.instance.projectilesShot.ToString();
hitText.text = GameManager.instance.projectilesHit.ToString();
livesText.text = GameManager.instance.livesLost.ToString();
}
public void Exit()
{
LevelSwitcher.instance.SwitchLevel(0);
}
}