37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
using System;
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using TMPro;
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using UnityEngine;
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public class StatsUI : MonoBehaviour
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{
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[SerializeField] private TextMeshProUGUI continuesText;
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[SerializeField] private TextMeshProUGUI timeText;
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[SerializeField] private TextMeshProUGUI waveText;
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[SerializeField] private TextMeshProUGUI deflectionText;
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[SerializeField] private TextMeshProUGUI shotText;
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[SerializeField] private TextMeshProUGUI hitText;
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[SerializeField] private TextMeshProUGUI accuracyText;
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[SerializeField] private TextMeshProUGUI livesText;
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private void Start()
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{
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SetUI(); //it does it in game but like i don't think it even matters lol
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}
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public void SetUI()
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{
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continuesText.text = GameManager.instance.continues.ToString();
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timeText.text = GameManager.instance.time;
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waveText.text = GameManager.instance.wave.ToString();
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deflectionText.text = GameManager.instance.deflections.ToString();
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accuracyText.text = GameManager.instance.accuracy;
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shotText.text = GameManager.instance.projectilesShot.ToString();
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hitText.text = GameManager.instance.projectilesHit.ToString();
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livesText.text = GameManager.instance.livesLost.ToString();
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}
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public void Exit()
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{
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LevelSwitcher.instance.SwitchLevel(0);
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}
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}
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