21 lines
495 B
C#
21 lines
495 B
C#
using System;
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using UnityEngine;
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public class DisappearingEffect : MonoBehaviour
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{
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[SerializeField] private SpriteRenderer sprite;
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private float currentState;
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[SerializeField] private float decaySpeed;
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private Color originalColor;
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private void Start()
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{
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originalColor = sprite.color;
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}
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private void Update()
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{
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currentState += Time.deltaTime * decaySpeed;
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sprite.color = Color.Lerp(originalColor, Color.clear, currentState);
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}
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}
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