ReisenYoumuOuting/Assets/Scripts/Projectiles/ClearingProjectile.cs

13 lines
321 B
C#

using UnityEngine;
public class ClearingProjectile : Projectile
{
protected override void OnTriggerEnter2D(Collider2D other)
{
base.OnTriggerEnter2D(other);
if (!other.CompareTag(tag) && other.TryGetComponent(out Projectile isProjectile))
{
Destroy(other.gameObject); //should it destroy or reflect?
}
}
}