ReisenYoumuOuting/Assets/Scripts/MainMenuHandler.cs
2026-06-27 04:59:03 -07:00

37 lines
734 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenuHandler : MonoBehaviour
{
[SerializeField] private Animator uiAnimator;
[SerializeField] private string openUIAction;
[SerializeField] private string closeUIAction;
[SerializeField] private Transform uiMovingObject;
public void StartGame()
{
SceneManager.LoadScene(1);
}
public void StartEndless()
{
}
public void QuitGame()
{
Application.Quit();
}
public void OpenUI(GameObject uiToOpen)
{
uiAnimator.SetTrigger(openUIAction);
uiToOpen.transform.SetParent(uiMovingObject);
uiToOpen.transform.position = uiMovingObject.position;
}
public void CloseUI(GameObject uiToClose)
{
uiAnimator.SetTrigger(closeUIAction);
}
}