17 lines
282 B
C#
17 lines
282 B
C#
using UnityEngine;
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public class Prismriver : Enemy
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{
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public override void TakeDamage(int damage)
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{
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if (!invulnerable)
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{
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WaveManager.instance.prismHP -= damage;
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WaveManager.instance.UpdateBossUI();
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}
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if (WaveManager.instance.prismHP <= 0)
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{
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OnDeath();
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}
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}
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}
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