ReisenYoumuOuting/Assets/Scripts/Entities/Prismriver.cs
2026-07-13 17:46:02 -07:00

17 lines
282 B
C#

using UnityEngine;
public class Prismriver : Enemy
{
public override void TakeDamage(int damage)
{
if (!invulnerable)
{
WaveManager.instance.prismHP -= damage;
WaveManager.instance.UpdateBossUI();
}
if (WaveManager.instance.prismHP <= 0)
{
OnDeath();
}
}
}