14 lines
324 B
C#
14 lines
324 B
C#
using UnityEngine;
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public class MultiPattern : EnemyAbility
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{
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[SerializeField] private EnemyBulletPattern[] patterns;
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protected override void AbilityEffects()
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{
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base.AbilityEffects();
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foreach (EnemyBulletPattern pattern in patterns)
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{
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pattern.TryAbility();
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}
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}
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}
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