19 lines
640 B
C#
19 lines
640 B
C#
using System;
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using Core.Extensions;
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using UnityEngine;
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using Random = UnityEngine.Random;
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public class EnemyShootBasic : EnemyAbility
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{
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// i think this will just be a debug script since a regular singular bullet attack is kinda boring lol
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//or atleast i'd need to figure out cool bullet patterns
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[SerializeField] private Projectile projectile;
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protected override void AbilityEffects()
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{
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Projectile newProjectile = Instantiate(projectile, origin.position, Quaternion.identity);
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newProjectile.transform.Lookat2D(direction);
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newProjectile.damage = power;
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newProjectile.tag = tag;
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}
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}
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