ReisenYoumuOuting/Assets/Scripts/Abilities/EnemyBurstFire.cs

28 lines
633 B
C#

using System.Collections;
using UnityEngine;
public class EnemyBurstFire : EnemyBulletPattern
{
[SerializeField] private int burstCount;
[SerializeField] private float burstDelay;
protected override void AbilityEffects()
{
foreach (ProjectileDirection projectile in projectileDirections)
{
StartCoroutine(BurstFire(projectile));
}
}
private IEnumerator BurstFire(ProjectileDirection moveDirection)
{
int currentCount = 0;
while (currentCount < burstCount)
{
//ShootProjectile(moveDirection.projectile, direction);
currentCount++;
yield return new WaitForSeconds(burstDelay);
}
yield break;
}
}