ReisenYoumuOuting/Assets/Scripts/Abilities/Ability.cs

39 lines
589 B
C#

using System;
using UnityEngine;
public class Ability : MonoBehaviour
{
[Header("Cooldown")]
public float currentCooldown;
public float cooldown;
[Header("Stats")]
public int power;
[Header("Targetting")]
public Transform origin;
public Vector3 direction;
public bool TryAbility()
{
if (currentCooldown <= 0)
{
currentCooldown = cooldown;
AbilityEffects();
return true;
}
return false;
}
protected virtual void AbilityEffects()
{
}
protected virtual void Update()
{
if (currentCooldown >= 0)
{
currentCooldown -= Time.deltaTime;
}
}
}