basically the whole game

This commit is contained in:
Sylvia 2026-07-09 04:59:48 -07:00
parent 949135cecb
commit 96dcfa9064
315 changed files with 34386 additions and 396 deletions

37
Assets/Scripts/StatsUI.cs Normal file
View file

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using System;
using TMPro;
using UnityEngine;
public class StatsUI : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI continuesText;
[SerializeField] private TextMeshProUGUI timeText;
[SerializeField] private TextMeshProUGUI waveText;
[SerializeField] private TextMeshProUGUI deflectionText;
[SerializeField] private TextMeshProUGUI shotText;
[SerializeField] private TextMeshProUGUI hitText;
[SerializeField] private TextMeshProUGUI accuracyText;
[SerializeField] private TextMeshProUGUI livesText;
private void Start()
{
SetUI(); //it does it in game but like i don't think it even matters lol
}
public void SetUI()
{
continuesText.text = GameManager.instance.continues.ToString();
timeText.text = GameManager.instance.time;
waveText.text = GameManager.instance.wave.ToString();
deflectionText.text = GameManager.instance.deflections.ToString();
accuracyText.text = GameManager.instance.accuracy;
shotText.text = GameManager.instance.projectilesShot.ToString();
hitText.text = GameManager.instance.projectilesHit.ToString();
livesText.text = GameManager.instance.livesLost.ToString();
}
public void Exit()
{
LevelSwitcher.instance.SwitchLevel(0);
}
}