basically the whole game

This commit is contained in:
Sylvia 2026-07-09 04:59:48 -07:00
parent 949135cecb
commit 96dcfa9064
315 changed files with 34386 additions and 396 deletions

View file

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using System;
using UnityEngine;
public class ExplosiveProjectile : Projectile
{
[SerializeField] private GameObject explosionEffect;
[SerializeField] private float blastRadius;
[SerializeField] private LayerMask enemyLayer;
protected override void OnTriggerEnter2D(Collider2D other)
{
base.OnTriggerEnter2D(other);
if (!other.CompareTag(tag))
{
GameObject newExplosionEffect = Instantiate(explosionEffect, transform.position, Quaternion.identity);
newExplosionEffect.transform.localScale = new Vector3(blastRadius, blastRadius, blastRadius);
Collider2D[] enemiesInRange = Physics2D.OverlapCircleAll(transform.position, enemyLayer, enemyLayer);
foreach (Collider2D enemy in enemiesInRange)
{
if (enemy.TryGetComponent(out Entity isEntity))
{
isEntity.TakeDamage(damage);
}
}
}
}
}