add plugins, format the assets folder

This commit is contained in:
Sylvia 2026-06-25 04:16:44 -07:00
parent d2649742ec
commit 94f5a5e209
966 changed files with 492225 additions and 0 deletions

View file

@ -0,0 +1,48 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DamageNumbersPro
{
[System.Serializable]
public struct VelocitySettings
{
public VelocitySettings(float customDefault)
{
minX = -1f;
maxX = 1f;
minY = 4f;
maxY = 5f;
randomFlip = false;
dragX = 0.1f;
dragY = 1f;
gravity = 3f;
}
[Header("Velocity:")]
[Tooltip("Minimum of horizontal velocity.")]
public float minX;
[Tooltip("Maximum of horizontal velocity.")]
public float maxX;
[Tooltip("Minimum of vertical velocity.")]
public float minY;
[Tooltip("Maximum of vertical velocity.")]
public float maxY;
[Header("Horizontal Flip:")]
[Tooltip("Randomly flips the X Velocity.\nUseful for avoiding small movements.\nSet Min X and Max X to a positive value.")]
public bool randomFlip;
[Header("Drag:")]
[Tooltip("Reduces horizontal velocity over time.")]
public float dragX;
[Tooltip("Reduces vertical velocity over time.")]
public float dragY;
[Header("Gravity:")]
[Tooltip("Increases vertical velocity downwards.")]
public float gravity;
}
}