add plugins, format the assets folder

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Sylvia 2026-06-25 04:16:44 -07:00
parent d2649742ec
commit 94f5a5e209
966 changed files with 492225 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DamageNumbersPro
{
[System.Serializable]
public struct ScaleByNumberSettings
{
public ScaleByNumberSettings(float customDefault)
{
fromNumber = 0f;
fromScale = 1f;
toNumber = 1000f;
toScale = 2f;
}
[Header("Number Range:")]
[Tooltip("The number at which scaling starts.")]
public float fromNumber;
[Tooltip("The number at which scaling caps.")]
public float toNumber;
[Header("Scale Range:")]
[Tooltip("The scale when the number is smaller of equal 'From Number'.")]
public float fromScale;
[Tooltip("The scale when the number is bigger of equal 'To Number'.")]
public float toScale;
}
}