add plugins, format the assets folder
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using System.Collections;
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using UnityEngine;
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namespace Bremsengine
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{
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public class SpriteFlashMaterial : MonoBehaviour
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{
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[SerializeField] SpriteMaterialQueue materialQueue;
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[ContextMenu("Activate Flash")]
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public void TriggerFlashMaterial(float duration)
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{
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materialQueue.RunMaterialQueue(duration);
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}
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}
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}
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