add scripts from post-scale attempt
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18 changed files with 362 additions and 148 deletions
11
Assets/Scripts/Projectiles/IceBall.cs
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11
Assets/Scripts/Projectiles/IceBall.cs
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using UnityEngine;
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public class IceBall : Projectile
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{
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[SerializeField] private EnemyBulletPattern pattern;
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public void Shatter()
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{
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pattern.TryAbility();
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Destroy(gameObject);
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}
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}
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2
Assets/Scripts/Projectiles/IceBall.cs.meta
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Assets/Scripts/Projectiles/IceBall.cs.meta
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fileFormatVersion: 2
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guid: 79ca09c8408e601d7ba18c2cb6204375
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