final commit?
|
|
@ -23,7 +23,7 @@ AnimationClip:
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@ -31,47 +31,17 @@ AnimationClip:
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@ -81,88 +51,10 @@ AnimationClip:
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m_PreInfinity: 2
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_PostInfinity: 2
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attribute: m_AnchoredPosition.x
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attribute: m_Color.a
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path: ButtonsUI/QuitButton
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attribute: m_AnchoredPosition.x
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path: ButtonsUI/OptionsButton
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outWeight: 0.33333334
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_AnchoredPosition.x
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path: ButtonsUI/EndlessButton
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path: ButtonsUI/EndlessButton
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classID: 224
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classID: 114
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script: {fileID: 0}
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script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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curve:
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curve:
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@ -170,7 +62,7 @@ AnimationClip:
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m_Curve:
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m_Curve:
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time: 0
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@ -178,8 +70,8 @@ AnimationClip:
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inWeight: 0.33333334
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outWeight: 0.33333334
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time: 1.25
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@ -187,8 +79,8 @@ AnimationClip:
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inWeight: 0.33333334
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outWeight: 0.33333334
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outWeight: 0.33333334
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time: 1.75
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time: 1.5
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tangentMode: 136
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@ -198,10 +90,127 @@ AnimationClip:
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m_PreInfinity: 2
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_RotationOrder: 4
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attribute: m_AnchoredPosition.x
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attribute: m_Color.a
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path: ButtonsUI/QuitButton
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classID: 114
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script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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curve:
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serializedVersion: 2
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value: 0
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path: ButtonsUI/OptionsButton
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attribute: m_Color.a
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path: ButtonsUI/PlayButton
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script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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time: 0.5833333
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_Color.a
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path: Title Text
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path: Title Text
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script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_PPtrCurves: []
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m_SampleRate: 60
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@ -212,47 +221,47 @@ AnimationClip:
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@ -262,7 +271,7 @@ AnimationClip:
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@ -284,7 +293,7 @@ AnimationClip:
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@ -292,47 +301,17 @@ AnimationClip:
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Normal file
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7
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1
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|
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7
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1530617248
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m_Father: {fileID: 1283282904}
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m_AnchorMin: {x: 1, y: 0.5}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchorMax: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1599139653
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--- !u!222 &1599139653
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CanvasRenderer:
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CanvasRenderer:
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m_EditorClassIdentifier:
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_OnCullStateChanged:
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@ -2714,8 +3080,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 320, y: 145}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1605031378
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--- !u!114 &1605031378
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MonoBehaviour:
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MonoBehaviour:
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- component: {fileID: 1857881618}
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time:
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wave: 0
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m_LocalScale: {x: 1, y: 1, z: 1}
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--- !u!1 &1858954779
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -3293,9 +3715,9 @@ RectTransform:
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m_Children: []
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m_Father: {fileID: 319830414}
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m_Father: {fileID: 319830414}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 180, y: -72.5}
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m_AnchoredPosition: {x: -600, y: -155}
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m_SizeDelta: {x: 360, y: 130}
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m_SizeDelta: {x: 360, y: 130}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1987706977
|
--- !u!114 &1987706977
|
||||||
|
|
@ -3400,3 +3822,4 @@ SceneRoots:
|
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- {fileID: 1283282904}
|
- {fileID: 1283282904}
|
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- {fileID: 1429204728}
|
- {fileID: 1429204728}
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- {fileID: 1840294810}
|
- {fileID: 1840294810}
|
||||||
|
- {fileID: 1857881619}
|
||||||
|
|
|
||||||
|
|
@ -45,7 +45,7 @@ public class ReisenShoot : Ability
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
if (currentMouseHoldTime >= 0)
|
if (currentMouseHoldTime > 0)
|
||||||
{
|
{
|
||||||
currentMouseHoldTime -= Time.deltaTime;
|
currentMouseHoldTime -= Time.deltaTime;
|
||||||
if (currentMouseHoldTime <= 0 && Input.GetMouseButton(0) && currentChargeTime <= 0)
|
if (currentMouseHoldTime <= 0 && Input.GetMouseButton(0) && currentChargeTime <= 0)
|
||||||
|
|
@ -55,13 +55,15 @@ public class ReisenShoot : Ability
|
||||||
}
|
}
|
||||||
else if (Input.GetMouseButtonUp(0))
|
else if (Input.GetMouseButtonUp(0))
|
||||||
{
|
{
|
||||||
|
currentMouseHoldTime = 0;
|
||||||
|
isCharging = false;
|
||||||
ShootBullet(projectile, power);
|
ShootBullet(projectile, power);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (isCharging && Input.GetMouseButton(0)) //this code REEKS
|
if (isCharging && Input.GetMouseButton(0)) //this code REEKS
|
||||||
{
|
{
|
||||||
currentChargeTime += Time.deltaTime;
|
currentChargeTime += Time.deltaTime;
|
||||||
chargeMeter.localScale = new Vector3(Math.Clamp(currentChargeTime, 0, maxChargeTime)/maxChargeTime, 1f, 1f);
|
chargeMeter.localScale = new Vector3(1f, Math.Clamp(currentChargeTime, 0, maxChargeTime)/maxChargeTime, 1f);
|
||||||
}
|
}
|
||||||
else if (currentChargeTime > 0 && isCharging && Input.GetMouseButtonUp(0))
|
else if (currentChargeTime > 0 && isCharging && Input.GetMouseButtonUp(0))
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -129,7 +129,7 @@ public class YoumuDeflect : Ability
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
if (currentMouseHoldTime >= 0)
|
if (currentMouseHoldTime > 0)
|
||||||
{
|
{
|
||||||
currentMouseHoldTime -= Time.deltaTime;
|
currentMouseHoldTime -= Time.deltaTime;
|
||||||
if (currentMouseHoldTime <= 0 && Input.GetMouseButton(1) && currentChargeTime <= 0)
|
if (currentMouseHoldTime <= 0 && Input.GetMouseButton(1) && currentChargeTime <= 0)
|
||||||
|
|
@ -140,12 +140,14 @@ public class YoumuDeflect : Ability
|
||||||
else if (Input.GetMouseButtonUp(1))
|
else if (Input.GetMouseButtonUp(1))
|
||||||
{
|
{
|
||||||
RegularDeflection();
|
RegularDeflection();
|
||||||
|
currentMouseHoldTime = 0;
|
||||||
|
isCharging = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (isCharging && Input.GetMouseButton(1)) //this code REEKS
|
if (isCharging && Input.GetMouseButton(1)) //this code REEKS
|
||||||
{
|
{
|
||||||
currentChargeTime += Time.deltaTime;
|
currentChargeTime += Time.deltaTime;
|
||||||
chargeMeter.localScale = new Vector3(Math.Clamp(currentChargeTime, 0, maxChargeTime)/maxChargeTime, 1f, 1f);
|
chargeMeter.localScale = new Vector3(1f, Math.Clamp(currentChargeTime, 0, maxChargeTime)/maxChargeTime, 1f);
|
||||||
}
|
}
|
||||||
else if (isCharging && Input.GetMouseButtonUp(1))
|
else if (isCharging && Input.GetMouseButtonUp(1))
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -53,18 +53,19 @@ public class DialogueManager : MonoBehaviour
|
||||||
|
|
||||||
public void StartDialogue(DialogueScript newDialogue)
|
public void StartDialogue(DialogueScript newDialogue)
|
||||||
{
|
{
|
||||||
|
GameManager.instance.canPause = false;
|
||||||
dialogueUI.SetActive(true);
|
dialogueUI.SetActive(true);
|
||||||
WaveManager.instance.bossUI.SetActive(false);
|
WaveManager.instance.bossUI.SetActive(false);
|
||||||
dialogueActive = true;
|
dialogueActive = true;
|
||||||
currentText = 0;
|
currentText = 0;
|
||||||
scriptToShow = newDialogue;
|
scriptToShow = newDialogue;
|
||||||
|
WaveManager.instance.player.invulnerable = true;
|
||||||
battleUIAnimator.SetTrigger(dialogueStartTrigger);
|
battleUIAnimator.SetTrigger(dialogueStartTrigger);
|
||||||
DialogueScript.Dialogue currentDialogue = scriptToShow.dialogueList[currentText];
|
DialogueScript.Dialogue currentDialogue = scriptToShow.dialogueList[currentText];
|
||||||
if (WaveManager.instance.bossInstance)
|
if (WaveManager.instance.bossInstance)
|
||||||
{
|
{
|
||||||
bossSpeechBubble.position = WaveManager.instance.bossInstance.transform.position + offset;
|
bossSpeechBubble.position = WaveManager.instance.bossInstance.transform.position + offset;
|
||||||
WaveManager.instance.musicSource.clip = WaveManager.instance.bossDialogueLoop;
|
WaveManager.instance.musicSource.clip = WaveManager.instance.bossDialogueLoop;
|
||||||
WaveManager.instance.musicSource.volume = WaveManager.instance.bossVolume;
|
|
||||||
WaveManager.instance.musicSource.Play();
|
WaveManager.instance.musicSource.Play();
|
||||||
}
|
}
|
||||||
if (WaveManager.instance.lyricaInstance)
|
if (WaveManager.instance.lyricaInstance)
|
||||||
|
|
@ -74,7 +75,6 @@ public class DialogueManager : MonoBehaviour
|
||||||
merlinSpeechBubble.transform.position = WaveManager.instance.merlinInstance.transform.position + offset;
|
merlinSpeechBubble.transform.position = WaveManager.instance.merlinInstance.transform.position + offset;
|
||||||
lyricaSpeechBubble.transform.position = WaveManager.instance.lyricaInstance.transform.position + offset;
|
lyricaSpeechBubble.transform.position = WaveManager.instance.lyricaInstance.transform.position + offset;
|
||||||
WaveManager.instance.musicSource.clip = WaveManager.instance.finalDialogueLoop;
|
WaveManager.instance.musicSource.clip = WaveManager.instance.finalDialogueLoop;
|
||||||
WaveManager.instance.musicSource.volume = WaveManager.instance.finalVolume;
|
|
||||||
WaveManager.instance.musicSource.Play();
|
WaveManager.instance.musicSource.Play();
|
||||||
}
|
}
|
||||||
SetDialogue(currentDialogue);
|
SetDialogue(currentDialogue);
|
||||||
|
|
@ -101,6 +101,7 @@ public class DialogueManager : MonoBehaviour
|
||||||
dialogueUI.SetActive(false);
|
dialogueUI.SetActive(false);
|
||||||
WaveManager.instance.player.isStalled = false;
|
WaveManager.instance.player.isStalled = false;
|
||||||
WaveManager.instance.player.invulnerable = false;
|
WaveManager.instance.player.invulnerable = false;
|
||||||
|
GameManager.instance.canPause = true;
|
||||||
battleUIAnimator.SetTrigger(dialogueEndTrigger);
|
battleUIAnimator.SetTrigger(dialogueEndTrigger);
|
||||||
if (WaveManager.instance.bossInstance)
|
if (WaveManager.instance.bossInstance)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -104,7 +104,6 @@ public class Enemy : Entity
|
||||||
{
|
{
|
||||||
DialogueManager.instance.battleUIAnimator.SetTrigger(DialogueManager.instance.nobossTrigger);
|
DialogueManager.instance.battleUIAnimator.SetTrigger(DialogueManager.instance.nobossTrigger);
|
||||||
WaveManager.instance.musicSource.clip = WaveManager.instance.musicLoop;
|
WaveManager.instance.musicSource.clip = WaveManager.instance.musicLoop;
|
||||||
WaveManager.instance.musicSource.volume = WaveManager.instance.musicVolume;
|
|
||||||
WaveManager.instance.musicSource.Play();
|
WaveManager.instance.musicSource.Play();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -134,7 +133,7 @@ public class Enemy : Entity
|
||||||
if (isBossEnemy && !hasStartedDialogue)
|
if (isBossEnemy && !hasStartedDialogue)
|
||||||
{
|
{
|
||||||
hasStartedDialogue = true;
|
hasStartedDialogue = true;
|
||||||
if (thisBossDialogue)
|
if (thisBossDialogue && !GameManager.instance.isEndless)
|
||||||
{
|
{
|
||||||
DialogueManager.instance.StartDialogue(thisBossDialogue); //the worst code ever
|
DialogueManager.instance.StartDialogue(thisBossDialogue); //the worst code ever
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -26,7 +26,7 @@ public class Entity : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Heal(int healing)
|
public virtual void Heal(int healing)
|
||||||
{
|
{
|
||||||
health += healing;
|
health += healing;
|
||||||
health = Math.Clamp(health, 0, maxHealth);
|
health = Math.Clamp(health, 0, maxHealth);
|
||||||
|
|
|
||||||
|
|
@ -22,6 +22,8 @@ public class Player : Entity
|
||||||
[SerializeField] private float hurtVolume = 1f;
|
[SerializeField] private float hurtVolume = 1f;
|
||||||
[SerializeField] private AudioClip gameOverSound;
|
[SerializeField] private AudioClip gameOverSound;
|
||||||
[SerializeField] private float gameOverVolume = 1f;
|
[SerializeField] private float gameOverVolume = 1f;
|
||||||
|
[SerializeField] private AudioClip healSound;
|
||||||
|
[SerializeField] private float healVolume = 1f;
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (!isStalled)
|
if (!isStalled)
|
||||||
|
|
@ -62,6 +64,13 @@ public class Player : Entity
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void Heal(int healing)
|
||||||
|
{
|
||||||
|
base.Heal(healing);
|
||||||
|
UpdateLivesUI();
|
||||||
|
WaveManager.instance.audioSource.PlayOneShot(healSound, healVolume);
|
||||||
|
}
|
||||||
|
|
||||||
public override void TakeDamage(int damage)
|
public override void TakeDamage(int damage)
|
||||||
{
|
{
|
||||||
base.TakeDamage(damage);
|
base.TakeDamage(damage);
|
||||||
|
|
|
||||||
|
|
@ -5,17 +5,20 @@ public class ZombieFairy : Enemy
|
||||||
[SerializeField] private Ability deathAbility;
|
[SerializeField] private Ability deathAbility;
|
||||||
[SerializeField] private bool hasDiedOnce;
|
[SerializeField] private bool hasDiedOnce;
|
||||||
[SerializeField] private float disappearanceTime;
|
[SerializeField] private float disappearanceTime;
|
||||||
|
[SerializeField] private Color disappearanceColor;
|
||||||
|
[SerializeField] private BoxCollider2D boxCollider;
|
||||||
private float currentDisappearanceTime;
|
private float currentDisappearanceTime;
|
||||||
protected override void OnDeath()
|
protected override void OnDeath()
|
||||||
{
|
{
|
||||||
if (!hasDiedOnce)
|
if (!hasDiedOnce)
|
||||||
{
|
{
|
||||||
hasDiedOnce = true;
|
|
||||||
health = maxHealth;
|
health = maxHealth;
|
||||||
invulnerable = true;
|
invulnerable = true;
|
||||||
isStalled = true;
|
isStalled = true;
|
||||||
|
hasDiedOnce = true;
|
||||||
|
boxCollider.enabled = false;
|
||||||
currentDisappearanceTime = disappearanceTime;
|
currentDisappearanceTime = disappearanceTime;
|
||||||
sprite.color = Color.black;
|
sprite.color = disappearanceColor;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
@ -34,6 +37,7 @@ public class ZombieFairy : Enemy
|
||||||
currentDisappearanceTime -= Time.deltaTime;
|
currentDisappearanceTime -= Time.deltaTime;
|
||||||
if (currentDisappearanceTime <= 0)
|
if (currentDisappearanceTime <= 0)
|
||||||
{
|
{
|
||||||
|
boxCollider.enabled = true;
|
||||||
invulnerable = false;
|
invulnerable = false;
|
||||||
isStalled = false;
|
isStalled = false;
|
||||||
sprite.color = Color.white;
|
sprite.color = Color.white;
|
||||||
|
|
|
||||||
|
|
@ -31,27 +31,27 @@ public class GameManager : MonoBehaviour
|
||||||
public string accuracy;
|
public string accuracy;
|
||||||
public int livesLost;
|
public int livesLost;
|
||||||
[Header("Pause UI")]
|
[Header("Pause UI")]
|
||||||
[SerializeField] private GameObject pauseMenu;
|
public bool canPause = true;
|
||||||
|
public bool isEndless = false;
|
||||||
[Header("Game Over")]
|
[Header("Game Over")]
|
||||||
[SerializeField] private DialogueScript winCutscene;
|
[SerializeField] private DialogueScript winCutscene;
|
||||||
[SerializeField] private GameObject loseUI;
|
public bool gameOver;
|
||||||
[SerializeField] private StatsUI statsUI;
|
|
||||||
private bool gameOver;
|
|
||||||
|
|
||||||
public void EndGame()
|
public void EndGame()
|
||||||
{
|
{
|
||||||
SetPause(true);
|
SetPause(true);
|
||||||
gameOver = true;
|
gameOver = true;
|
||||||
|
canPause = false;
|
||||||
time = TimeSpan.FromSeconds(Time.timeSinceLevelLoad).ToString(@"mm\:ss");
|
time = TimeSpan.FromSeconds(Time.timeSinceLevelLoad).ToString(@"mm\:ss");
|
||||||
wave = WaveManager.instance.wave-1;
|
wave = WaveManager.instance.wave-1;
|
||||||
|
WaveManager.instance.musicSource.Stop();
|
||||||
accuracy = ((float)projectilesHit / projectilesShot).ToString(@"P");
|
accuracy = ((float)projectilesHit / projectilesShot).ToString(@"P");
|
||||||
}
|
}
|
||||||
public void LoseGame()
|
public void LoseGame()
|
||||||
{
|
{
|
||||||
loseUI.SetActive(true);
|
WaveManager.instance.loseUI.SetActive(true);
|
||||||
EndGame();
|
EndGame();
|
||||||
statsUI.SetUI();
|
WaveManager.instance.statsUI.SetUI();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void WinGame()
|
public void WinGame()
|
||||||
|
|
@ -65,23 +65,41 @@ public class GameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
LevelSwitcher.instance.SwitchLevel(0);
|
LevelSwitcher.instance.SwitchLevel(0);
|
||||||
SetPause(false);
|
SetPause(false);
|
||||||
|
canPause = true;
|
||||||
|
ClearStats();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RestartGame()
|
public void RestartGame()
|
||||||
{
|
{
|
||||||
LevelSwitcher.instance.SwitchLevel(1);
|
LevelSwitcher.instance.SwitchLevel(1);
|
||||||
|
canPause = true;
|
||||||
SetPause(false);
|
SetPause(false);
|
||||||
|
ClearStats();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ContinueGame()
|
public void ContinueGame()
|
||||||
{
|
{
|
||||||
gameOver = false;
|
gameOver = false;
|
||||||
loseUI.SetActive(false);
|
canPause = true;
|
||||||
|
WaveManager.instance.loseUI.SetActive(false);
|
||||||
SetPause(false);
|
SetPause(false);
|
||||||
|
WaveManager.instance.musicSource.Play();
|
||||||
WaveManager.instance.player.health = WaveManager.instance.player.maxHealth;
|
WaveManager.instance.player.health = WaveManager.instance.player.maxHealth;
|
||||||
continues++;
|
continues++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void ClearStats()
|
||||||
|
{
|
||||||
|
continues = 0;
|
||||||
|
wave = 0;
|
||||||
|
projectilesHit = 0;
|
||||||
|
projectilesShot = 0;
|
||||||
|
accuracy = "";
|
||||||
|
deflections = 0;
|
||||||
|
livesLost = 0;
|
||||||
|
time = "";
|
||||||
|
}
|
||||||
|
|
||||||
public void SetPause(bool state)
|
public void SetPause(bool state)
|
||||||
{
|
{
|
||||||
if (state)
|
if (state)
|
||||||
|
|
@ -96,16 +114,16 @@ public class GameManager : MonoBehaviour
|
||||||
|
|
||||||
public void SetPauseMenu()
|
public void SetPauseMenu()
|
||||||
{
|
{
|
||||||
if (!gameOver && !DialogueManager.instance.dialogueActive)
|
if (!gameOver && canPause && WaveManager.instance)
|
||||||
{
|
{
|
||||||
if (!pauseMenu.activeSelf)
|
if (!WaveManager.instance.pauseMenu.activeSelf)
|
||||||
{
|
{
|
||||||
pauseMenu.SetActive(true);
|
WaveManager.instance.pauseMenu.SetActive(true);
|
||||||
SetPause(true);
|
SetPause(true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
pauseMenu.SetActive(false);
|
WaveManager.instance.pauseMenu.SetActive(false);
|
||||||
SetPause(false);
|
SetPause(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -28,11 +28,19 @@ public class MainMenuHandler : MonoBehaviour
|
||||||
screenFade.gameObject.SetActive(true);
|
screenFade.gameObject.SetActive(true);
|
||||||
screenFade.color = Color.clear;
|
screenFade.color = Color.clear;
|
||||||
StartCoroutine(FadeScreen(2, startingScript));
|
StartCoroutine(FadeScreen(2, startingScript));
|
||||||
|
GameManager.instance.gameOver = false;
|
||||||
|
GameManager.instance.canPause = true;
|
||||||
|
GameManager.instance.isEndless = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StartEndless()
|
public void StartEndless()
|
||||||
{
|
{
|
||||||
|
screenFade.gameObject.SetActive(true);
|
||||||
|
screenFade.color = Color.clear;
|
||||||
|
StartCoroutine(FadeScreen(1, startingScript));
|
||||||
|
GameManager.instance.gameOver = false;
|
||||||
|
GameManager.instance.canPause = true;
|
||||||
|
GameManager.instance.isEndless = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void QuitGame()
|
public void QuitGame()
|
||||||
|
|
|
||||||
|
|
@ -30,12 +30,20 @@ public class SettingsMenu : MonoBehaviour
|
||||||
{
|
{
|
||||||
sfxLabel.text = $"SFX ({(sfxSlider.value * 100).ToString("F1")}%);";
|
sfxLabel.text = $"SFX ({(sfxSlider.value * 100).ToString("F1")}%);";
|
||||||
mainMixer.SetFloat("SFXVolume", Mathf.Log10(sfxSlider.value) * 20);
|
mainMixer.SetFloat("SFXVolume", Mathf.Log10(sfxSlider.value) * 20);
|
||||||
|
if (sfxSlider.value <= 0f)
|
||||||
|
{
|
||||||
|
mainMixer.SetFloat("SFXVolume", Mathf.Log10(0.01f) * 20);
|
||||||
|
}
|
||||||
PlayerPrefs.SetFloat("SFXVolume", sfxSlider.value);
|
PlayerPrefs.SetFloat("SFXVolume", sfxSlider.value);
|
||||||
}
|
}
|
||||||
public void UpdateMusic()
|
public void UpdateMusic()
|
||||||
{
|
{
|
||||||
musicLabel.text = $"Music ({(musicSlider.value * 100).ToString("F1")}%);";
|
musicLabel.text = $"Music ({(musicSlider.value * 100).ToString("F1")}%);";
|
||||||
mainMixer.SetFloat("MusicVolume", Mathf.Log10(musicSlider.value) * 20);
|
mainMixer.SetFloat("MusicVolume", Mathf.Log10(musicSlider.value) * 20);
|
||||||
|
if (musicSlider.value <= 0f)
|
||||||
|
{
|
||||||
|
mainMixer.SetFloat("MusicVolume", Mathf.Log10(0.01f) * 20);
|
||||||
|
}
|
||||||
PlayerPrefs.SetFloat("MusicVolume", musicSlider.value);
|
PlayerPrefs.SetFloat("MusicVolume", musicSlider.value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -35,7 +35,7 @@ public class WaveManager : MonoBehaviour
|
||||||
public Texture bossName;
|
public Texture bossName;
|
||||||
//public DialogueScript bossDialogue;
|
//public DialogueScript bossDialogue;
|
||||||
}
|
}
|
||||||
|
public GameObject pauseMenu;
|
||||||
[Header("Player Point")]
|
[Header("Player Point")]
|
||||||
public Player player; //only for continues lol
|
public Player player; //only for continues lol
|
||||||
[SerializeField] private Transform tlPoint;
|
[SerializeField] private Transform tlPoint;
|
||||||
|
|
@ -52,7 +52,7 @@ public class WaveManager : MonoBehaviour
|
||||||
public Enemy bossInstance;
|
public Enemy bossInstance;
|
||||||
public GameObject bossUI;
|
public GameObject bossUI;
|
||||||
[SerializeField] private RawImage bossNameUI;
|
[SerializeField] private RawImage bossNameUI;
|
||||||
[SerializeField] private Transform bossHPBar;
|
[SerializeField] private Image bossHPBar;
|
||||||
|
|
||||||
[Header("Final Boss")]
|
[Header("Final Boss")]
|
||||||
[SerializeField] private Prismriver lunasa;
|
[SerializeField] private Prismriver lunasa;
|
||||||
|
|
@ -69,25 +69,41 @@ public class WaveManager : MonoBehaviour
|
||||||
public List<Enemy> enemiesInPlay = new();
|
public List<Enemy> enemiesInPlay = new();
|
||||||
[SerializeField] private float enemyCheckRadius;
|
[SerializeField] private float enemyCheckRadius;
|
||||||
[SerializeField] private LayerMask enemyLayer;
|
[SerializeField] private LayerMask enemyLayer;
|
||||||
|
public int healInterval;
|
||||||
[Header("Audio")]
|
[Header("Audio")]
|
||||||
public AudioClip bossDialogueLoop;
|
public AudioClip bossDialogueLoop;
|
||||||
public AudioClip bossMusic;
|
public AudioClip bossMusic;
|
||||||
public float bossVolume;
|
public float bossVolume;
|
||||||
public AudioClip finalDialogueLoop;
|
public AudioClip finalDialogueLoop;
|
||||||
public AudioClip finalMusic;
|
public AudioClip finalMusic;
|
||||||
public float finalVolume;
|
|
||||||
public AudioSource audioSource;
|
public AudioSource audioSource;
|
||||||
public AudioSource musicSource;
|
public AudioSource musicSource;
|
||||||
[SerializeField] private AudioClip musicIntro;
|
[SerializeField] private AudioClip musicIntro;
|
||||||
public AudioClip musicLoop;
|
public AudioClip musicLoop;
|
||||||
public float musicVolume;
|
[Header("UI")]
|
||||||
|
public GameObject loseUI;
|
||||||
|
public StatsUI statsUI;
|
||||||
|
[Header("Endless")]
|
||||||
|
[SerializeField] private Enemy[] enemyList;
|
||||||
|
[SerializeField] private Enemy[] bossList;
|
||||||
|
[SerializeField] private int bossWaveInterval;
|
||||||
|
[Header("Enemy Count Calculations")]
|
||||||
|
[SerializeField] private float baseSpawnAmount;
|
||||||
|
[SerializeField] private float exponentIncrease;
|
||||||
|
public float exponentHealthIncrease;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
SpawnWave();
|
if (GameManager.instance.isEndless)
|
||||||
|
{
|
||||||
|
SpawnEndlessWave();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SpawnWave();
|
||||||
|
}
|
||||||
//SpawnFinalBoss();
|
//SpawnFinalBoss();
|
||||||
musicSource.volume = musicVolume;
|
musicSource.PlayOneShot(musicIntro);
|
||||||
musicSource.PlayOneShot(musicIntro, musicVolume);
|
|
||||||
StartCoroutine(WaitForLoop());
|
StartCoroutine(WaitForLoop());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -115,6 +131,25 @@ public class WaveManager : MonoBehaviour
|
||||||
return randomPoint;
|
return randomPoint;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void CallPauseMenu()
|
||||||
|
{
|
||||||
|
GameManager.instance.SetPauseMenu();
|
||||||
|
}
|
||||||
|
public void CallExitGame()
|
||||||
|
{
|
||||||
|
GameManager.instance.ExitGame();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CallRestartGame()
|
||||||
|
{
|
||||||
|
GameManager.instance.RestartGame();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CallContinue()
|
||||||
|
{
|
||||||
|
GameManager.instance.ContinueGame();
|
||||||
|
}
|
||||||
|
|
||||||
private bool CheckEnemyOverlap(Vector3 areaToCheck)
|
private bool CheckEnemyOverlap(Vector3 areaToCheck)
|
||||||
{
|
{
|
||||||
if (Physics2D.OverlapCircle(areaToCheck, enemyCheckRadius, enemyLayer))
|
if (Physics2D.OverlapCircle(areaToCheck, enemyCheckRadius, enemyLayer))
|
||||||
|
|
@ -142,6 +177,20 @@ public class WaveManager : MonoBehaviour
|
||||||
}
|
}
|
||||||
wave++;
|
wave++;
|
||||||
}
|
}
|
||||||
|
private void SpawnEndlessWave()
|
||||||
|
{
|
||||||
|
//waveUI.text = $"Wave: {wave}";
|
||||||
|
int amountToSpawn = Mathf.FloorToInt(baseSpawnAmount * Mathf.Pow(wave, exponentIncrease));
|
||||||
|
for (int i = 0; i < amountToSpawn; i++)
|
||||||
|
{
|
||||||
|
SpawnEnemy(enemyList[Random.Range(0, enemyList.Length)]);
|
||||||
|
}
|
||||||
|
if (wave % bossWaveInterval == 0)
|
||||||
|
{
|
||||||
|
SpawnBoss(bossList[Random.Range(0, bossList.Length)]);
|
||||||
|
}
|
||||||
|
wave++;
|
||||||
|
}
|
||||||
|
|
||||||
protected void SpawnBoss(Enemy boss)
|
protected void SpawnBoss(Enemy boss)
|
||||||
{
|
{
|
||||||
|
|
@ -150,8 +199,16 @@ public class WaveManager : MonoBehaviour
|
||||||
bossNameUI.texture = waveList[wave - 1].bossName;
|
bossNameUI.texture = waveList[wave - 1].bossName;
|
||||||
bossNameUI.SetNativeSize();
|
bossNameUI.SetNativeSize();
|
||||||
UpdateBossUI();
|
UpdateBossUI();
|
||||||
player.isStalled = true; //wait for boss to enter then start dialogue
|
if (!GameManager.instance.isEndless)
|
||||||
player.invulnerable = true;
|
{
|
||||||
|
player.isStalled = true; //wait for boss to enter then start dialogue
|
||||||
|
player.invulnerable = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
newBoss.maxHealth = Mathf.FloorToInt(newBoss.maxHealth * Mathf.Pow(wave, exponentHealthIncrease));
|
||||||
|
newBoss.health = newBoss.maxHealth;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
private void SpawnFinalBoss()
|
private void SpawnFinalBoss()
|
||||||
{
|
{
|
||||||
|
|
@ -171,6 +228,11 @@ public class WaveManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
Enemy newEnemy = Instantiate(enemy, enemyFolder);
|
Enemy newEnemy = Instantiate(enemy, enemyFolder);
|
||||||
Vector3 movepos = GetRandomEnemyPoint();
|
Vector3 movepos = GetRandomEnemyPoint();
|
||||||
|
if (GameManager.instance.isEndless)
|
||||||
|
{
|
||||||
|
newEnemy.maxHealth = Mathf.FloorToInt(newEnemy.maxHealth * Mathf.Pow(wave, exponentHealthIncrease));
|
||||||
|
newEnemy.health = newEnemy.maxHealth;
|
||||||
|
}
|
||||||
newEnemy.currentMovementRoutine = newEnemy.StartCoroutine(newEnemy.MoveToPosition(enemySpawnPoint.position,movepos, newEnemy.moveSpeed));
|
newEnemy.currentMovementRoutine = newEnemy.StartCoroutine(newEnemy.MoveToPosition(enemySpawnPoint.position,movepos, newEnemy.moveSpeed));
|
||||||
newEnemy.originalPosition = movepos;
|
newEnemy.originalPosition = movepos;
|
||||||
enemiesInPlay.Add(newEnemy);
|
enemiesInPlay.Add(newEnemy);
|
||||||
|
|
@ -195,18 +257,26 @@ public class WaveManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
if (lyricaInstance)
|
if (lyricaInstance)
|
||||||
{
|
{
|
||||||
bossHPBar.localScale = new Vector3(1 - (float)prismHP / prismMaxHP, 1f, 1f);
|
bossHPBar.fillAmount = 1 - (float)prismHP / prismMaxHP;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
bossHPBar.localScale = new Vector3(1 - (float)bossInstance.health / bossInstance.maxHealth, 1f, 1f);
|
bossHPBar.fillAmount = 1 - (float)bossInstance.health / bossInstance.maxHealth;
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void UpdateKills()
|
public virtual void UpdateKills()
|
||||||
{
|
{
|
||||||
if (enemiesInPlay.Count == 0)
|
if (enemiesInPlay.Count == 0)
|
||||||
{
|
{
|
||||||
if (waveList[wave - 1].bossEnemy)
|
Debug.Log("interval: " + ((wave+1) % healInterval));
|
||||||
|
if ((wave + 1) % healInterval == 0)
|
||||||
{
|
{
|
||||||
|
Debug.Log("here");
|
||||||
|
player.Heal(1);
|
||||||
|
}
|
||||||
|
if (GameManager.instance.isEndless)
|
||||||
|
{
|
||||||
|
SpawnEndlessWave();
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
SpawnWave();
|
SpawnWave();
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -78,6 +78,7 @@ MonoBehaviour:
|
||||||
m_UseAdaptivePerformance: 1
|
m_UseAdaptivePerformance: 1
|
||||||
m_ColorGradingMode: 0
|
m_ColorGradingMode: 0
|
||||||
m_ColorGradingLutSize: 32
|
m_ColorGradingLutSize: 32
|
||||||
|
m_AllowPostProcessAlphaOutput: 0
|
||||||
m_UseFastSRGBLinearConversion: 0
|
m_UseFastSRGBLinearConversion: 0
|
||||||
m_SupportDataDrivenLensFlare: 1
|
m_SupportDataDrivenLensFlare: 1
|
||||||
m_SupportScreenSpaceLensFlare: 1
|
m_SupportScreenSpaceLensFlare: 1
|
||||||
|
|
@ -98,34 +99,35 @@ MonoBehaviour:
|
||||||
obsoleteHasProbeVolumes:
|
obsoleteHasProbeVolumes:
|
||||||
m_Keys: []
|
m_Keys: []
|
||||||
m_Values:
|
m_Values:
|
||||||
m_PrefilteringModeMainLightShadows: 1
|
m_PrefilteringModeMainLightShadows: 4
|
||||||
m_PrefilteringModeAdditionalLight: 4
|
m_PrefilteringModeAdditionalLight: 4
|
||||||
m_PrefilteringModeAdditionalLightShadows: 1
|
m_PrefilteringModeAdditionalLightShadows: 0
|
||||||
m_PrefilterXRKeywords: 0
|
m_PrefilterXRKeywords: 1
|
||||||
m_PrefilteringModeForwardPlus: 1
|
m_PrefilteringModeForwardPlus: 0
|
||||||
m_PrefilteringModeDeferredRendering: 1
|
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@ -141,7 +141,8 @@ PlayerSettings:
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@ -286,7 +287,14 @@ PlayerSettings:
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