add all mechanics
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434 changed files with 238349 additions and 2092 deletions
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@ -12,7 +12,7 @@ public class DelayedAimShot : Projectile
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return (WaveManager.instance.GetRandomPlayerPoint() - transform.position).normalized;
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}
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private void Update()
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protected override void Update()
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{
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if (aimDelay > 0)
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{
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