add all mechanics
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434 changed files with 238349 additions and 2092 deletions
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@ -10,7 +10,7 @@ public class EndlessWaveManager : WaveManager
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[SerializeField] private float exponentIncrease;
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protected override void SpawnWave()
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{
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waveUI.text = $"Wave: {wave}";
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//waveUI.text = $"Wave: {wave}";
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int amountToSpawn = Mathf.FloorToInt(baseSpawnAmount * Mathf.Pow(wave, exponentIncrease));
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for (int i = 0; i < amountToSpawn; i++)
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{
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@ -25,6 +25,9 @@ public class EndlessWaveManager : WaveManager
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public override void UpdateKills()
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{
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if (enemiesInPlay.Count == 0)
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{
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SpawnWave();
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}
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}
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}
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