add all mechanics
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434 changed files with 238349 additions and 2092 deletions
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@ -56,8 +56,11 @@ public class CirnoFreezeDeflect : EnemyAbility
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currentDelay -= Time.deltaTime;
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if (currentDelay <= 0)
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{
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if (projectilesInRange.Count > 0)
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{
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currentDissipationTime = sweepDissipationTime;
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}
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DeflectProjectiles();
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currentDissipationTime = sweepDissipationTime;
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swordSweepEffect.SetActive(true);
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}
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}
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