ReisenTasker/Assets/Scripts/ZonePlayerFlagCollision.cs

21 lines
329 B
C#

using System;
using UnityEngine;
public class ZonePlayerFlagCollision : MonoBehaviour
{
public bool safeZone;
private void OnTriggerEnter2D(Collider2D other)
{
if (other.TryGetComponent(out Player isPlayer))
{
if (safeZone)
{
isPlayer.isSafe = true;
}
else
{
isPlayer.isSafe = false;
}
}
}
}