18 lines
550 B
C#
18 lines
550 B
C#
using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class InventoryUIObject : MonoBehaviour
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{
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public TextMeshProUGUI itemNameText;
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public TextMeshProUGUI amountText;
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public Image itemIcon;
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public void SetObject(Item itemToSet)
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{
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Debug.Log("here");
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itemNameText.text = itemToSet.itemName; //it would be reset every time you open the inventory instead of updating only the amount but whatever it doesn't matter
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amountText.text = $"x{InventoryManager.instance.CheckItemAmount(itemToSet)}";
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itemIcon.sprite = itemToSet.icon;
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}
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}
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