32 lines
608 B
C#
32 lines
608 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class GatheringSpot : MonoBehaviour
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{
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[Serializable]
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public class ItemAmount
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{
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public Item item;
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public int amount;
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}
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public List<ItemAmount> gatherableItems = new();
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public bool hasGathered;
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public void Gather()
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{
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foreach (ItemAmount item in gatherableItems)
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{
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InventoryManager.instance.AddItem(item.item, item.amount);
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//needs check for if inventory cannot fit
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}
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hasGathered = true;
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gameObject.SetActive(false);
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}
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private void OnMouseDown()
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{
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//placeholder function to add items
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Gather();
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}
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}
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