ReisenTasker/Assets/Scripts/Entity/NPC.cs

11 lines
285 B
C#

using UnityEngine;
public class NPC : Entity
{
[Header("Dialogue")]
public DialogueScript dialogueToShow; //supposed to be able to have different dialogue but we'll go with this for now
public void StartDialogue()
{
DialogueManager.instance.StartDialogue(dialogueToShow);
}
}