11 lines
285 B
C#
11 lines
285 B
C#
using UnityEngine;
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public class NPC : Entity
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{
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[Header("Dialogue")]
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public DialogueScript dialogueToShow; //supposed to be able to have different dialogue but we'll go with this for now
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public void StartDialogue()
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{
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DialogueManager.instance.StartDialogue(dialogueToShow);
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}
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}
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