ReisenTasker/Assets/Scripts/Entity/EnemyDetection.cs

15 lines
293 B
C#

using System;
using UnityEngine;
public class EnemyDetection : MonoBehaviour
{
public Enemy thisEnemy;
private void OnTriggerEnter2D(Collider2D other)
{
if (!other.CompareTag(thisEnemy.tag) && other.TryGetComponent(out Player isPlayer))
{
thisEnemy.detectedPlayer = true;
}
}
}