ReisenTasker/Assets/Scripts/Entity/CombatEntity.cs

32 lines
444 B
C#

using UnityEngine;
public class CombatEntity : Entity
{
[Header("Health")]
public float maxHealth;
public float health;
public bool invulnerable;
public void TakeDamage(float damage)
{
if (!invulnerable)
{
health -= damage;
if (health <= 0)
{
OnDeath();
}
}
}
protected virtual void OnDeath()
{
}
public void Heal(float healing)
{
health += healing;
health = Mathf.Clamp(health, 0, maxHealth);
}
}