40 lines
836 B
C#
40 lines
836 B
C#
using System;
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using UnityEngine;
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public class Projectile : MonoBehaviour
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{
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[Header("Base Stats")]
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public float lifetime;
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public float damage;
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[Header("Piercing")]
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public int pierceAmount;
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public int currentPierce;
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[Header("Movement")]
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[SerializeField] private Rigidbody2D rb;
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public float speed;
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private void Start()
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{
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Destroy(gameObject, lifetime);
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}
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private void FixedUpdate()
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{
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rb.linearVelocity = transform.right * speed;
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}
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protected void OnTriggerEnter2D(Collider2D other)
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{
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if (!other.CompareTag(tag) && other.TryGetComponent(out CombatEntity isEntity))
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{
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currentPierce++;
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isEntity.TakeDamage(damage);
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if (currentPierce > pierceAmount) //if 0 then no one pierced. if 1 then can pierce 1 enemy and gets destroyed by second enemy, and so on...
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{
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Destroy(gameObject);
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}
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}
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}
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}
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