32 lines
583 B
C#
32 lines
583 B
C#
using UnityEngine;
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public class MapManager : MonoBehaviour
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{
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#region Statication
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public static MapManager instance;
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private void Awake()
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{
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if (instance != null && instance != this)
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{
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Destroy(gameObject);
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return;
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}
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DontDestroyOnLoad(this);
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instance = this;
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}
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#endregion
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public Player player;
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public void TravelToLocation(Map mapToLoad)
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{
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//needs to fade to black beforehand and afterhand in reverse
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mapToLoad.Load();
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//add location parameter.
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//needs a check for where the player entered from so the game knows where to spawn the player
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}
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}
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