37 lines
673 B
C#
37 lines
673 B
C#
using UnityEngine;
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using UnityEngine.SceneManagement;
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public class LevelSwitcher : MonoBehaviour
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{
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#region Statication
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public static LevelSwitcher instance;
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private void Awake()
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{
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if (instance != null && instance != this)
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{
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Destroy(gameObject);
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return;
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}
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DontDestroyOnLoad(this);
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instance = this;
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}
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#endregion
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[SerializeField] private int mapSceneIndex;
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public void LoadMap(Map requestedMap, int exitIndex)
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{
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SceneManager.LoadScene(mapSceneIndex);
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Map newMap = Instantiate(requestedMap);
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newMap.Load();
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//load player and set to exit position
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}
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public void SwitchMenu(int sceneIndex)
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{
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SceneManager.LoadScene(sceneIndex);
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}
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}
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