ReisenTasker/Assets/Scripts/Entity/Abilities/ReisenShoot.cs

12 lines
280 B
C#

using UnityEngine;
public class ReisenShoot : PlayerAbility
{
[Header("Projectile")]
[SerializeField] private Projectile projectile;
protected override void AbilityEffects()
{
base.AbilityEffects();
ShootBullet(projectile, GameManager.instance.GetMouseWorldPos());
}
}