set up the project
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using UnityEngine;
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namespace Bremsengine
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{
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public class GeneralManagerPauseAction : MonoBehaviour
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{
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public void SetPause(bool state)
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{
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GeneralManager.SetPause(state);
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}
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public void TogglePause()
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{
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SetPause(!GeneralManager.IsPaused);
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}
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}
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}
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