yeah i dunno what you want me to write.

This commit is contained in:
Sylvia 2026-09-06 14:09:16 -07:00
parent 79fcc7ce34
commit 9304861963
3 changed files with 355 additions and 2 deletions

View file

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View file

@ -17,7 +17,6 @@ public class Chemical : MonoBehaviour
//we need to detect of the object is overlapping the pot!
//i guess doing an overlap circle will work, not too intensive so it doesn't make sense to do anything complex
Collider2D isOverlapPot = Physics2D.OverlapPoint(transform.position, potLayer);
Debug.Log(isOverlapPot);
if (isOverlapPot)
{
MarisaPotionMaker.instance.AddChemical(this);

View file

@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using Random = UnityEngine.Random;
public class MarisaPotionMaker : MicroGameHandler
{
@ -21,6 +22,17 @@ public class MarisaPotionMaker : MicroGameHandler
#endregion
public Chemical[] allChemicals;
[Serializable]
public class ChemicalSpawnPoint //this sucks but whatever!
{
public Transform location;
public bool inUse;
}
public ChemicalSpawnPoint[] chemicalSpawnPoints;
public List<Chemical> chemicalInstances = new();
public MicrogamePotion[] allPotions;
public MicrogamePotion currentPotion;
public List<MicrogamePotion> requestedPotions = new();
public List<MicrogamePotion> completedPotions = new();
@ -31,7 +43,28 @@ public class MarisaPotionMaker : MicroGameHandler
public void StartPotion(MicrogamePotion potionRequested)
{
currentPotion = potionRequested;
foreach (Chemical requestedChemical in potionRequested.chemicals)
{
int index = Random.Range(0, chemicalSpawnPoints.Length);
CreateChemical(requestedChemical,chemicalSpawnPoints[index].location);
chemicalSpawnPoints[index].inUse = true;
}
foreach (ChemicalSpawnPoint spawnpoint in chemicalSpawnPoints)
{
if (spawnpoint.inUse)
{
continue;
}
CreateChemical(allChemicals[Random.Range(0, allChemicals.Length)], spawnpoint.location);
}
}
public void CreateChemical(Chemical chemicalRequested, Transform location)
{
Chemical newChemical = Instantiate(chemicalRequested, location.position, Quaternion.identity);
newChemical.transform.SetParent(transform);
chemicalInstances.Add(newChemical);
}
private void Start()
@ -60,6 +93,7 @@ public class MarisaPotionMaker : MicroGameHandler
{
CompletePotion(currentPotion, true);
currentPotionIndex = 0;
StartPotion(allPotions[Random.Range(0, allPotions.Length)]);
}
}
else
@ -71,6 +105,14 @@ public class MarisaPotionMaker : MicroGameHandler
public void CompletePotion(MicrogamePotion potion, bool success)
{
requestedPotions.Remove(potion); //doesn't work if there's multiple of the same potion....
foreach (Chemical chemicalInstance in chemicalInstances.ToArray())
{
if (chemicalInstance)
{
Destroy(chemicalInstance);
}
chemicalInstances.Remove(chemicalInstance);
}
if (success)
{
completedPotions.Add(potion);