yeah i dunno what you want me to write.
This commit is contained in:
parent
79fcc7ce34
commit
9304861963
3 changed files with 355 additions and 2 deletions
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m_StaticEditorFlags: 0
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--- !u!4 &1730721400
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1730721399}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -7, y: 3, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1450998026}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1810651925
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1810651926}
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m_Layer: 0
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m_Name: Point (5)
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--- !u!4 &1810651926
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1810651925}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -5, y: -1, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1450998026}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &2027968867
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--- !u!1 &2027968867
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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|
||||||
|
|
@ -17,7 +17,6 @@ public class Chemical : MonoBehaviour
|
||||||
//we need to detect of the object is overlapping the pot!
|
//we need to detect of the object is overlapping the pot!
|
||||||
//i guess doing an overlap circle will work, not too intensive so it doesn't make sense to do anything complex
|
//i guess doing an overlap circle will work, not too intensive so it doesn't make sense to do anything complex
|
||||||
Collider2D isOverlapPot = Physics2D.OverlapPoint(transform.position, potLayer);
|
Collider2D isOverlapPot = Physics2D.OverlapPoint(transform.position, potLayer);
|
||||||
Debug.Log(isOverlapPot);
|
|
||||||
if (isOverlapPot)
|
if (isOverlapPot)
|
||||||
{
|
{
|
||||||
MarisaPotionMaker.instance.AddChemical(this);
|
MarisaPotionMaker.instance.AddChemical(this);
|
||||||
|
|
|
||||||
|
|
@ -2,6 +2,7 @@ using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
public class MarisaPotionMaker : MicroGameHandler
|
public class MarisaPotionMaker : MicroGameHandler
|
||||||
{
|
{
|
||||||
|
|
@ -21,6 +22,17 @@ public class MarisaPotionMaker : MicroGameHandler
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
public Chemical[] allChemicals;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class ChemicalSpawnPoint //this sucks but whatever!
|
||||||
|
{
|
||||||
|
public Transform location;
|
||||||
|
public bool inUse;
|
||||||
|
}
|
||||||
|
public ChemicalSpawnPoint[] chemicalSpawnPoints;
|
||||||
|
public List<Chemical> chemicalInstances = new();
|
||||||
|
public MicrogamePotion[] allPotions;
|
||||||
public MicrogamePotion currentPotion;
|
public MicrogamePotion currentPotion;
|
||||||
public List<MicrogamePotion> requestedPotions = new();
|
public List<MicrogamePotion> requestedPotions = new();
|
||||||
public List<MicrogamePotion> completedPotions = new();
|
public List<MicrogamePotion> completedPotions = new();
|
||||||
|
|
@ -31,7 +43,28 @@ public class MarisaPotionMaker : MicroGameHandler
|
||||||
|
|
||||||
public void StartPotion(MicrogamePotion potionRequested)
|
public void StartPotion(MicrogamePotion potionRequested)
|
||||||
{
|
{
|
||||||
|
currentPotion = potionRequested;
|
||||||
|
foreach (Chemical requestedChemical in potionRequested.chemicals)
|
||||||
|
{
|
||||||
|
int index = Random.Range(0, chemicalSpawnPoints.Length);
|
||||||
|
CreateChemical(requestedChemical,chemicalSpawnPoints[index].location);
|
||||||
|
chemicalSpawnPoints[index].inUse = true;
|
||||||
|
}
|
||||||
|
foreach (ChemicalSpawnPoint spawnpoint in chemicalSpawnPoints)
|
||||||
|
{
|
||||||
|
if (spawnpoint.inUse)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
CreateChemical(allChemicals[Random.Range(0, allChemicals.Length)], spawnpoint.location);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CreateChemical(Chemical chemicalRequested, Transform location)
|
||||||
|
{
|
||||||
|
Chemical newChemical = Instantiate(chemicalRequested, location.position, Quaternion.identity);
|
||||||
|
newChemical.transform.SetParent(transform);
|
||||||
|
chemicalInstances.Add(newChemical);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
|
@ -60,6 +93,7 @@ public class MarisaPotionMaker : MicroGameHandler
|
||||||
{
|
{
|
||||||
CompletePotion(currentPotion, true);
|
CompletePotion(currentPotion, true);
|
||||||
currentPotionIndex = 0;
|
currentPotionIndex = 0;
|
||||||
|
StartPotion(allPotions[Random.Range(0, allPotions.Length)]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
@ -71,6 +105,14 @@ public class MarisaPotionMaker : MicroGameHandler
|
||||||
public void CompletePotion(MicrogamePotion potion, bool success)
|
public void CompletePotion(MicrogamePotion potion, bool success)
|
||||||
{
|
{
|
||||||
requestedPotions.Remove(potion); //doesn't work if there's multiple of the same potion....
|
requestedPotions.Remove(potion); //doesn't work if there's multiple of the same potion....
|
||||||
|
foreach (Chemical chemicalInstance in chemicalInstances.ToArray())
|
||||||
|
{
|
||||||
|
if (chemicalInstance)
|
||||||
|
{
|
||||||
|
Destroy(chemicalInstance);
|
||||||
|
}
|
||||||
|
chemicalInstances.Remove(chemicalInstance);
|
||||||
|
}
|
||||||
if (success)
|
if (success)
|
||||||
{
|
{
|
||||||
completedPotions.Add(potion);
|
completedPotions.Add(potion);
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue