i put a whole SIX minutes of effort into this commit!
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9304861963
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813a8c2a5c
5 changed files with 24 additions and 8 deletions
8
.idea/.idea.ReisenTasker/.idea/indexLayout.xml
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.idea/.idea.ReisenTasker/.idea/indexLayout.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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</component>
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</project>
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6
Assets/Scripts/Microgame/BookSorting.cs
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Assets/Scripts/Microgame/BookSorting.cs
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using UnityEngine;
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public class BookSorting : MicroGameHandler
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{
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}
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2
Assets/Scripts/Microgame/BookSorting.cs.meta
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Assets/Scripts/Microgame/BookSorting.cs.meta
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: ec002d7fbf01e52d1b7e386da7f042fe
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@ -40,6 +40,11 @@ public class MarisaPotionMaker : MicroGameHandler
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public int currentPotionIndex;
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public int currentPotionIndex;
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[SerializeField] private TextMeshProUGUI potionRecipeTitle;
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[SerializeField] private TextMeshProUGUI potionRecipeTitle;
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[SerializeField] private TextMeshProUGUI potionRecipeText;
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[SerializeField] private TextMeshProUGUI potionRecipeText;
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public override void StartGame()
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{
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base.StartGame();
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StartPotion(allPotions[Random.Range(0, allPotions.Length)]);
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}
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public void StartPotion(MicrogamePotion potionRequested)
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public void StartPotion(MicrogamePotion potionRequested)
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{
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{
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@ -8,6 +8,12 @@ public class MicroGameHandler : MonoBehaviour
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public int score;
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public int score;
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public int minimumScore;
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public int minimumScore;
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public bool loseOnTimeLimit;
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public bool loseOnTimeLimit;
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private void Start()
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{
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StartGame();
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}
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private void Update()
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private void Update()
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{
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{
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currentTime -= Time.deltaTime;
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currentTime -= Time.deltaTime;
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@ -34,4 +40,9 @@ public class MicroGameHandler : MonoBehaviour
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{
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{
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}
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}
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public virtual void StartGame()
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{
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}
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}
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}
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