19 lines
447 B
C#
19 lines
447 B
C#
using System;
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using UnityEngine;
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public class Marisa : Entity
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{
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[Header("Mouse")]
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[SerializeField] private Camera cam;
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public Vector2 mouseWorldPos;
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private void Update()
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{
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mouseWorldPos = cam.ScreenToWorldPoint(Input.mousePosition);
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}
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protected override void FixedUpdate()
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{
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moveDirection = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));
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base.FixedUpdate();
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}
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}
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