MarisaMagicalStudy/Assets/Scripts/Marisa.cs
2026-01-30 02:26:51 -08:00

19 lines
447 B
C#

using System;
using UnityEngine;
public class Marisa : Entity
{
[Header("Mouse")]
[SerializeField] private Camera cam;
public Vector2 mouseWorldPos;
private void Update()
{
mouseWorldPos = cam.ScreenToWorldPoint(Input.mousePosition);
}
protected override void FixedUpdate()
{
moveDirection = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));
base.FixedUpdate();
}
}