26 lines
665 B
C#
26 lines
665 B
C#
using UnityEngine;
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public class Effect : ScriptableObject
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{
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[SerializeField] private EffectInstance effectInstanceObject;
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[Header("Stats")]
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public float duration;
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public bool isConstant; //that means if it uses the tick function or not
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public virtual void ApplyEffect(Entity affectedEntity)
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{
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EffectInstance newEffectInstance = Instantiate(effectInstanceObject, affectedEntity.transform);
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newEffectInstance.affectedEntity = affectedEntity;
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}
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public virtual void EffectTick(Entity affectedEntity)
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{
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}
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public virtual void RemoveEffect(Entity affectedEntity)
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{
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}
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}
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