MarisaMagicalStudy/Assets/Scripts/Effects/Effect.cs

26 lines
665 B
C#

using UnityEngine;
public class Effect : ScriptableObject
{
[SerializeField] private EffectInstance effectInstanceObject;
[Header("Stats")]
public float duration;
public bool isConstant; //that means if it uses the tick function or not
public virtual void ApplyEffect(Entity affectedEntity)
{
EffectInstance newEffectInstance = Instantiate(effectInstanceObject, affectedEntity.transform);
newEffectInstance.affectedEntity = affectedEntity;
}
public virtual void EffectTick(Entity affectedEntity)
{
}
public virtual void RemoveEffect(Entity affectedEntity)
{
}
}