MarisaMagicalStudy/Assets/Scripts/Entities/EntityDeathSFX.cs

20 lines
365 B
C#

using System;
using UnityEngine;
public class EntityDeathSFX : MonoBehaviour
{
[SerializeField] private AudioSource AS;
public void PlaySFX(AudioClip audioToPlay, float volume)
{
AS.PlayOneShot(audioToPlay, volume);
}
private void Update()
{
if (!AS.isPlaying)
{
Destroy(gameObject);
}
}
}