20 lines
365 B
C#
20 lines
365 B
C#
using System;
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using UnityEngine;
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public class EntityDeathSFX : MonoBehaviour
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{
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[SerializeField] private AudioSource AS;
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public void PlaySFX(AudioClip audioToPlay, float volume)
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{
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AS.PlayOneShot(audioToPlay, volume);
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}
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private void Update()
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{
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if (!AS.isPlaying)
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{
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Destroy(gameObject);
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}
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}
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}
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