10 lines
271 B
C#
10 lines
271 B
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "New Enemy Melee Ability", menuName = "EnemyAbilities/Melee")]
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public class EnemyMelee : EnemyAbility
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{
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public override void UseAbility(Entity target, Enemy owner)
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{
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target.TakeDamage(power, owner);
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}
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}
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