MarisaMagicalStudy/Assets/Scripts/Entities/Marisa.cs

23 lines
591 B
C#

using System;
using Core.Extensions;
using UnityEngine;
public class Marisa : Entity
{
[Header("Mouse")]
[SerializeField] private Camera cam;
public Vector2 mouseWorldPos;
public Transform firingPointBase;
public Transform firingPoint;
private void Update()
{
mouseWorldPos = cam.ScreenToWorldPoint(Input.mousePosition);
firingPointBase.Lookat2D(mouseWorldPos);
}
protected override void FixedUpdate()
{
moveDirection = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));
base.FixedUpdate();
}
}