MarisaMagicalStudy/Assets/Scripts/Abilities/PlayerAbilities/PlayerAbility.cs

40 lines
905 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
public class PlayerAbility : MonoBehaviour
{
[Header("Identification")]
public string abilityName;
public Sprite abilityIcon;
public Marisa thisPlayer;
[Header("Cooldown")]
public bool canCooldown = true;
public float cooldown;
protected float currentCooldown;
[Header("Stats")]
public float power;
public float projectileCount;
public HashSet<AbilityUpgrade> attachedUpgrades = new();
public void TryAbility()
{
if (currentCooldown <= 0 && canCooldown)
{
currentCooldown = cooldown;
AbilityEffects();
}
}
protected virtual void AbilityEffects()
{
}
protected virtual void Update()
{
if (currentCooldown > 0)
{
currentCooldown -= Time.deltaTime;
}
}
}