MarisaMagicalStudy/Assets/Scripts/Abilities/Upgrades/AttackSpeedUpgrade.cs
2026-03-03 09:16:19 -08:00

11 lines
274 B
C#

using UnityEngine;
public class AttackSpeedUpgrade : AbilityUpgrade
{
[SerializeField] private float speedUpgradeAmount;
protected override void UpgradeEffects(PlayerAbility abilityToUpgrade)
{
thisPlayerAbility.cooldown *= speedUpgradeAmount;
}
}