MarisaMagicalStudy/Assets/Scripts/Entities/Enemy/EnemyRushAbility.cs

17 lines
504 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "New Enemy Rush Ability", menuName = "EnemyAbilities/Rush")]
public class EnemyRushAbility : EnemyAbility
{
[SerializeField] private Effect speedEffect;
public override void UseAbility(Entity target, Enemy owner)
{
Debug.Log("ability activated");
if (owner.speedMultiplier < 1.10f)
{
Debug.Log("affect applied");
speedEffect.ApplyEffect(owner);
}
//owner.closestTarget =
}
}