17 lines
504 B
C#
17 lines
504 B
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "New Enemy Rush Ability", menuName = "EnemyAbilities/Rush")]
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public class EnemyRushAbility : EnemyAbility
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{
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[SerializeField] private Effect speedEffect;
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public override void UseAbility(Entity target, Enemy owner)
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{
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Debug.Log("ability activated");
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if (owner.speedMultiplier < 1.10f)
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{
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Debug.Log("affect applied");
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speedEffect.ApplyEffect(owner);
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}
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//owner.closestTarget =
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}
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}
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