16 lines
282 B
C#
16 lines
282 B
C#
using System;
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using UnityEngine;
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public class KillCooldownRuntimeObject : MonoBehaviour
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{
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public PlayerAbility ability;
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private void Start()
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{
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Enemy.OnKill += UpdateKills;
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}
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public void UpdateKills()
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{
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ability.currentCooldown -= 1;
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}
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}
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