MarisaMagicalStudy/Assets/Scripts/Abilities/Upgrades/KillCooldown.cs

18 lines
668 B
C#

using UnityEngine;
public class KillCooldown : AbilityUpgrade
{
public float damageIncrease;
public float cooldownChange;
[SerializeField] private KillCooldownRuntimeObject runtimeObject;
protected override void UpgradeEffects(PlayerAbility abilityToUpgrade, float optionalInput)
{
base.UpgradeEffects(abilityToUpgrade, optionalInput);
abilityToUpgrade.canCooldown = false;
abilityToUpgrade.cooldown = abilityToUpgrade.baseCooldown * cooldownChange;
KillCooldownRuntimeObject newRuntimeObject = Instantiate(runtimeObject, abilityToUpgrade.transform);
newRuntimeObject.ability = abilityToUpgrade;
}
}