18 lines
668 B
C#
18 lines
668 B
C#
using UnityEngine;
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public class KillCooldown : AbilityUpgrade
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{
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public float damageIncrease;
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public float cooldownChange;
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[SerializeField] private KillCooldownRuntimeObject runtimeObject;
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protected override void UpgradeEffects(PlayerAbility abilityToUpgrade, float optionalInput)
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{
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base.UpgradeEffects(abilityToUpgrade, optionalInput);
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abilityToUpgrade.canCooldown = false;
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abilityToUpgrade.cooldown = abilityToUpgrade.baseCooldown * cooldownChange;
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KillCooldownRuntimeObject newRuntimeObject = Instantiate(runtimeObject, abilityToUpgrade.transform);
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newRuntimeObject.ability = abilityToUpgrade;
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}
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}
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