13 lines
307 B
C#
13 lines
307 B
C#
using UnityEngine;
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public class EnemyAbility : ScriptableObject
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{
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public float cooldown;
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public float power;
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public float maxRange;
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public float minRange; //usually zero but might be needed in some cases
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public virtual void UseAbility(Entity target, Enemy owner)
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{
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}
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}
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