MarisaMagicalStudy/Assets/Scripts/Abilities/EnemyAbility.cs

13 lines
307 B
C#

using UnityEngine;
public class EnemyAbility : ScriptableObject
{
public float cooldown;
public float power;
public float maxRange;
public float minRange; //usually zero but might be needed in some cases
public virtual void UseAbility(Entity target, Enemy owner)
{
}
}