MarisaMagicalStudy/Assets/Scripts/Entities/Enemy/EnemyMelee.cs
2026-03-21 23:16:44 -07:00

10 lines
271 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "New Enemy Melee Ability", menuName = "EnemyAbilities/Melee")]
public class EnemyMelee : EnemyAbility
{
public override void UseAbility(Entity target, Enemy owner)
{
target.TakeDamage(power, owner);
}
}