MarisaMagicalStudy/Assets/Scripts/Projectile.cs
2026-01-29 01:49:09 -08:00

41 lines
903 B
C#

using System;
using Core.Extensions;
using UnityEngine;
public class Projectile : MonoBehaviour
{
public float damage;
public float speed;
private int currentPierced;
public int pierceAmount;
public float lifetime;
[SerializeField] private Rigidbody2D rb;
public void RotateToTarget(Vector3 target)
{
transform.Lookat2D(target);
}
private void Start()
{
Destroy(gameObject, lifetime);
}
private void FixedUpdate()
{
rb.linearVelocity = transform.right * speed;
}
private void OnTriggerEnter2D(Collider2D other)
{
if (!other.CompareTag(tag) && other.TryGetComponent(out Entity isEntity))
{
isEntity.TakeDamage(damage);
currentPierced++;
if (currentPierced > pierceAmount)
{
Destroy(gameObject);
}
}
}
}