MarisaMagicalStudy/Assets/Scripts/AttackSpeedUpgrade.cs
2026-02-01 02:35:26 -08:00

12 lines
268 B
C#

using UnityEngine;
public class AttackSpeedUpgrade : AbilityUpgrade
{
[SerializeField] private float speedUpgradeAmount;
public override void ApplyUpgrade()
{
base.ApplyUpgrade();
thisPlayerAbility.cooldown *= speedUpgradeAmount;
}
}