MarisaMagicalStudy/Assets/Scripts/ItemPickup.cs

24 lines
537 B
C#

using System;
using UnityEngine;
public class ItemPickup : MonoBehaviour
{
public bool inRange;
[Header("Movement")]
[SerializeField] private Rigidbody2D rb;
[SerializeField] private float speed;
private void FixedUpdate()
{
if (inRange)
{
rb.linearVelocity = (transform.position - AbilityManager.instance.player.transform.position).normalized * speed;
}
}
private void OnTriggerEnter2D(Collider2D other)
{
//pick up
Destroy(gameObject);
}
}