MarisaMagicalStudy/Assets/Scripts/Projectiles/SpinSprite.cs

10 lines
255 B
C#

using UnityEngine;
public class SpinSprite : MonoBehaviour
{
[SerializeField] private float rotationSpeed;
void Update()
{
transform.eulerAngles = new Vector3(0, 0, transform.eulerAngles.z + (rotationSpeed * Time.deltaTime));
}
}